Yesterday, Valve tweeted out that they are introducing multiple changes to current CS:GO maps. Here’s a quick rundown of what they did:
This patch might not be the biggest with regards to content, but it goes to show that Valve are caring for these newly added maps. The main changes that were made were bug fixes (glitched audio queues) and map exploits (wallbangs and unintended boosts).
Detailed changes to CS:GO maps:
Anubis
- Reskinned the signs and information boards.
- Fixed the wallbang through the trim on the mid building between the double door and the CT house.
- Added some grenade clips to prevent weird grenades bouncing on A heaven.
Engage
- Fixed several visual issues.
- Removed boost spots.
- Updated Bot NAV.
Apollo
- Multiple exploits, clipping faults and boosts.
- Fixed spawn boost exploit.
- Blocked guns going out of CT spawn so much with a big sign.
Frostbite
- Removed window glass from buildings to improve gameplay
- Exploit in Town fixed
- Stuck spots fixed
- Certain visual errors fixed
- Adjusted border clipping
- Fixed floating exploding barrel/turret spawns
- Adjusted prop fade distance in the bunker
- Added drone clips to buildings at Tourist and Radio
Is that all the news?
The recent ping bug that emerged, is also fixed and updated. When the ping system was first introduced, it was widely appreciated by the entire CS:GO community. The main purpose for such a feature was to improve communication between teammates. Seeing it being abused to highlight enemies was very disappointing to see.
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