Loads of Pros have been talking about VALORANT’s shooting mechanics and running accuracy. Here they debate on how it should be changed or balanced. Here’s everything you need to know about the VALORANT shooting mechanic controversy.
VALORANT shooting mechanic controversy – What is it?
Right now, in VALORANT, running accuracy is extremely accurate. Same goes for jumping with certain weapons. This issue was first addressed when the classic pistol (burst mode), including some shotguns, were too accurate in jumping scenarios. A few days after it was a hot topic amongst the VALORANT scene, Riot changed up the accuracy values, and the game felt smoother. However, people are encountering more and more instances of enemies being highly accurate when running with a weapon like the phantom. Here’s a clip to show you what we mean:
As you can see, despite the player having one of the most precise weapons in the game (Operator), he still wasn’t able to take down the Sova due to his movement. In fact, one of the best aimers in the world, ScreaM, has voiced his opinion on the current VALORANT shooting mechanic.
What are the developers doing about it?
Thankfully, Riot have addressed everyone’s concerns and will be bringing notable changes in patch 2.02. In this patch, Riot have once again changed numerous values for the weapons. Here’s a list of them below:
- Running Error across rifles increased from 3.75 to 5.0
- Walking Error across rifles increased from 0.8 to 1.1
- Crouch-moving Error across rifles increased from 0.3 to 0.8
Hopefully with these changes, VALORANT can feel better and more rewarding for very good aimers. It’s going to be interesting to see which professional players are impacted negatively from this change.
But until then, be sure to keep yourself tuned into www.esportsguide.com for all your latest esports news!